![]() ![]() Mostly fix title integration AOB.ġ0-Sep: v51 - Update to 1.7.0. Faith and regiment count script rewritten.Ģ1-Jun: v50 - Update to 1.6.1. Update Instant Siege (counts up instead of counts down now)ġ2-Jun: v49 - Update to 1.6.0.1. Add Length for those that still want to try.ġ8-Feb: v46 - Fix disable on mouse over title integration crashġ9-Feb: v47 - Second fix for disable on mouse over title integration crashġ0-Mar: v48 - Update to 1.5.1. Fix Last Selected Armyġ5-Feb: v43 - Update to AddTrait feature, Progress on council tasks, Pointer to Holding Type, Demense Size Overrideġ7-Feb: v45 - Add Do not edit to Name on characters. Move "Last Selected Company/Order" to disabledĠ9-Jun: v39 - Fix Scheme Pool pointer locationĢ2-Jun: v40 - Update to 1.4.2. Change DNA clipboard to handle mods that modify genes.Ġ8-Jun: v38 - Update to 1.4.0. Fix Army Regiment refreshġ8-Mar: v35 - Bug fix for Instant Build crashing when checking titlesĢ5-Mar: v36 - Split Instant Build in 2 to remove landed title check as likely source of crash reported by some people.Ģ7-Mar: v37 - Fix b64 library encoder for non-standard gene pool. Add Mouse over Title Integration in that dialog to get percent complete.Ġ7-Dec: v33 - Update to 1.2.2. Update to 1.1.3 (was not actually needed for 1.1.3)Ģ5-Nov: v32 - Fix Age/Immortal Age. Maintain Max Regiment Size.ġ1-Sep: v21 - Change the reattach process to not assign to process global variableġ9-Sep: v23 - Add Traits + trait name mappingĠ9-Oct: v29 - Add Last Moused Over Culture Innovationġ5-Oct: v30 - Fix Debug Mode search. One Barony per day.ġ0-Sep: v21 - Minimum 100 Supply Limit. ![]() Add Council Task to Selected Character.ħ-Sep: v17 - Add Subtask to Council Task (for title integration)ħ-Sep: v18 - Change the Army Regiment pointers (there were 2 regiments now using CArmyRegiment)ħ-Sep: v19 - Bug fixes in previous v18 scriptħ-Sep: v20 - Add Fast Movement. Add "CK3 Date" Data Type.Ħ-Sep: v15 - Add Control/Development to Holdingsħ-Sep: v16 - Add Last Selected Regiment, Company, Army Pointers. Wrote lua script to update pointersĥ-Sep: v13 - Add Sexual Orientation to Chars, Faith/Culture to HoldingĦ-Sep: v14 - Clean up bugs in birth day. Added Debug Mode (Thanks rlurking and CompactDisc)ģ-Sep: v6 - Add Lifestyle Points, Last Selected Culture Innovation, Last Selected DynastyĤ-Sep: v8 - Add New Selected Pointer, Lifestyle Array changeĤ-Sep: v10 - Fix Last Selected Holding Time Left Pointerĥ-Sep: v11 - Add Birthday, Schemes (only first one tested)ĥ-Sep: v12 - New attempt at Schemes. *These get set to 0 before entering the main menu.Īny chance you could do a modded pointer like before ?, this would help so much since there's already a wide arrange of mods.2-Sep: v2 - Added Additional Pointer stabilization checks.Ģ-Sep: v3 - Changed pointer search to use different location to handle non-dynasty head charactersĢ-Sep: v4 - Fixed negative custom x1000 values (requires CE reload), yet another attempt at more stable character pointersģ-Sep: v5 - New root pointer. The lower 2 checks might be a check for alterations in the save file and whether steam is running or not, but I'm still testing. + 100*, No idea yet, but it has to be set to 0 in order for the achievements to work. + FB, No idea yet, but it has to be set to 1 in order for the achievements to work. Now I just need to make sure I replace every necessary function and we're all set The debug pointer (ck3.exe+29B076A) alters the checksum, so it's linked to +F9 and +F8 for that reason.Įdit: By manually setting all these pointers and overwriting the debug check in the checksum I can now get achievements with debug mode and mods active (and with the rules mod I just made you can also change game rules). *These get reset to 0 before entering the main menu by the game itself. + 100*, Possibly Ruler Designer? (It hasn't been implemented yet). + FB, Perhaps savegame integrity or steam check? It has to be set to 1 in order for the achievements to work. + F9, Checksum during gameplay, regular checks for integrity There is a whole list of checks, I'm currently writing a debug-mode switch for in-game use and an achievement-with-mods function.Ĭk3.exe+29B1BF0 is indeed base, but these are all the checks with what I think they do: ![]() Unlike in CK2, running console commands does not flip the integrity switch, instead it only checks against the debug/console enabled flag.The +F9 check seems to be a rollup of all the different checks that are done (mod checksum, save file modification, debug mode enabled) that were independent flags in CK2Ĭk3.exe+29B076A is the debug/console enabled flag (normally enable by setting -debug_mode as a flag in a shortcut to the exe).+F9 = checksum/integrity, 0 disables achievements Looks like this is the place to dump CK3 info.Ĭk3.exe+29B1BF0 is the base address of the structure containing ironman flag & the integrity/checksum flag ![]()
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